This PR contains the work done to make all the public models to conform to the `Codable` protocol. Of course, this work required the Xcode and the Web documentations to be regenerated. Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Reviewed-on: #20
42 lines
1.3 KiB
Swift
42 lines
1.3 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the AmiiboService open source project
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//
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// Copyright (c) 2023 Röck+Cöde VoF. and the AmiiboService project authors
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// Licensed under the EUPL 1.2 or later.
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//
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// See LICENSE.txt for license information
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// See CONTRIBUTORS.txt for the list of AmiiboService project authors
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//
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//===----------------------------------------------------------------------===//
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extension DTO.Amiibo.Game {
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/// This model struct represents how an amiibo is used with a particular game, when requested to the respective [remote API endpoint](https://www.amiiboapi.com/docs/#showUsage).
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public struct Usage {
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// MARK: Properties
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/// The explanation on how an amiibo is being used with a particular game.
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public let explanation: String
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/// A flag that indicates whether an amiibo is only read-only or the game can also write information to the amiibo.
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public let isWritable: Bool
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}
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}
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// MARK: - Codable
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extension DTO.Amiibo.Game.Usage: Codable {
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// MARK: Keys
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enum CodingKeys: String, CodingKey {
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case explanation = "Usage"
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case isWritable = "write"
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}
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}
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