amiibo-service/Sources/Models/DTO/AmiiboGameUsage.swift
Javier Cicchelli 629aaf10a0 [Improvement] Codable models (#20)
This PR contains the work done to make all the public models to conform to the `Codable` protocol. Of course, this work required the Xcode and the Web documentations to be regenerated.

Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Reviewed-on: #20
2023-07-23 14:40:24 +00:00

42 lines
1.3 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the AmiiboService open source project
//
// Copyright (c) 2023 Röck+Cöde VoF. and the AmiiboService project authors
// Licensed under the EUPL 1.2 or later.
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of AmiiboService project authors
//
//===----------------------------------------------------------------------===//
extension DTO.Amiibo.Game {
/// This model struct represents how an amiibo is used with a particular game, when requested to the respective [remote API endpoint](https://www.amiiboapi.com/docs/#showUsage).
public struct Usage {
// MARK: Properties
/// The explanation on how an amiibo is being used with a particular game.
public let explanation: String
/// A flag that indicates whether an amiibo is only read-only or the game can also write information to the amiibo.
public let isWritable: Bool
}
}
// MARK: - Codable
extension DTO.Amiibo.Game.Usage: Codable {
// MARK: Keys
enum CodingKeys: String, CodingKey {
case explanation = "Usage"
case isWritable = "write"
}
}