0af0e3056d
This PR contains the work done to: * Documented the public properties, initializers, and/or functions of those types conforming to the `APIClient`, `KeyNameFilter`, and `KeyNameModel` protocols, to fix the issue that the protocol documentations cannot be inherited; * Moved the `AmiiboService` DocC documentation catalog inside the library target; * Amended the folder structure of the library and test targets; * Fixed further documentation issues encountered while revising the written documentation; * Added the `lib-test` task in the `Makefile` file; * Improved the naming for the existing tasks in the `Makefile` file. Reviewed-on: #8 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
66 lines
2.3 KiB
Swift
66 lines
2.3 KiB
Swift
//===----------------------------------------------------------------------===
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//
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// This source file is part of the AmiiboService open source project
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//
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// Copyright (c) 2024-2025 Röck+Cöde VoF. and the AmiiboAPI project authors
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// Licensed under the EUPL 1.2 or later.
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//
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// See LICENSE for license information
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// See CONTRIBUTORS for the list of AmiiboAPI project authors
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//
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//===----------------------------------------------------------------------===
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extension Amiibo {
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/// A model that represents a collection of `WiiU`, `3DS`, and `Switch` games related to an amiibo item.
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public struct Platform: Sendable {
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// MARK: Properties
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/// A list of `Switch` games related to an amiibo item.
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public let `switch`: [Game]
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/// A list of `3DS` games related to an amiibo item.
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public let threeDS: [Game]
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/// A list of `WiiU` games related to an amiibo item.
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public let wiiU: [Game]
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// MARK: Initialisers
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/// Initializes this model.
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///
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/// > important: In case no data is provided, then an instance of this model is not created.
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///
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/// - Parameters:
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/// - switch: A list of `Switch` games related to an amiibo item, if any.
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/// - threeDS: A list of `3DS` games related to an amiibo item, if any.
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/// - wiiU: A list of `WiiU` games related to an amiibo item, if any.
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init?(
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_ `switch`: [Components.Schemas.AmiiboGame]?,
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_ threeDS: [Components.Schemas.AmiiboGame]?,
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_ wiiU: [Components.Schemas.AmiiboGame]?
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) {
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guard (`switch` != nil && `switch`?.isEmpty == false)
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|| (threeDS != nil && threeDS?.isEmpty == false)
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|| (wiiU != nil && wiiU?.isEmpty == false)
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else {
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return nil
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}
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self.switch = {
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guard let `switch` else { return [] }
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return `switch`.map { .init($0) }
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}()
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self.threeDS = {
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guard let threeDS else { return [] }
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return threeDS.map { .init($0) }
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}()
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self.wiiU = {
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guard let wiiU else { return [] }
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return wiiU.map { .init($0) }
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}()
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}
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}
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}
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