amiibo-service/Sources/Models/AmiiboGame.swift
Javier Cicchelli c4a25afad4 [Setup] Documentation (#10)
This PR contains the work done to address the issue #7, related to documenting the source code that would be used for other developers.

To provide further details about the work done:
- [x] restructured the hierarchy of some models that are related to the `Amiibo` model;
- [x] written documentation for the `AmiiboService` service;
- [x] written documentation for the `AmiiboFilter` and `KeyNameFilter` filters;
- [x] written documentation for the `Amiibo`, `KeyName`, `LastUpdated` and children model;
- [x] written documentation for the `AmiiboClientError` error;
- [x] written documentation for the README file.

Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Reviewed-on: #10
2023-04-23 13:16:22 +00:00

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Swift

extension Amiibo {
/// This model structs represents a game that is related to an amiibo, when requested to the respective [remote API endpoint](https://www.amiiboapi.com/docs/#showGames).
public struct Game {
// MARK: Properties
/// The list of identifiers associated to the game.
public let ids: [String]
/// The name of the game.
public let name: String
/// The list of usages that explains how the amiibo is being used in the game.
public let usage: [Usage]?
}
}
// MARK: - Decodable
extension Amiibo.Game: Decodable {
enum CodingKeys: String, CodingKey {
case ids = "gameID"
case name = "gameName"
case usage = "amiiboUsage"
}
}