This PR contains the work done to address the issue #7, related to documenting the source code that would be used for other developers. To provide further details about the work done: - [x] restructured the hierarchy of some models that are related to the `Amiibo` model; - [x] written documentation for the `AmiiboService` service; - [x] written documentation for the `AmiiboFilter` and `KeyNameFilter` filters; - [x] written documentation for the `Amiibo`, `KeyName`, `LastUpdated` and children model; - [x] written documentation for the `AmiiboClientError` error; - [x] written documentation for the README file. Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Reviewed-on: #10
24 lines
768 B
Swift
24 lines
768 B
Swift
extension Amiibo.Game {
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/// This model struct represents how an amiibo is used with a particular game, when requested to the respective [remote API endpoint](https://www.amiiboapi.com/docs/#showUsage).
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public struct Usage {
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// MARK: Properties
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/// The explanation on how an amiibo is being used with a particular game.
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public let explanation: String
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/// A flag that indicates whether an amiibo is only read-only or the game can also write information to the amiibo.
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public let isWritable: Bool
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}
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}
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// MARK: - Decodable
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extension Amiibo.Game.Usage: Decodable {
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enum CodingKeys: String, CodingKey {
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case explanation = "Usage"
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case isWritable = "write"
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}
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}
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