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amiibo-service/Sources/AmiiboService/Public/Models/Amiibo/Amiibo+Platform.swift
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2.8 KiB
Swift

// ===----------------------------------------------------------------------===
//
// This source file is part of the Amiibo Service open source project
//
// Copyright (c) 2026 Röck+Cöde VoF. and the Amiibo Service project authors
// Licensed under Apache license v2.0
//
// See LICENSE for license information
// See CONTRIBUTORS for the list of Amiibo Service project authors
//
// SPDX-License-Identifier: Apache-2.0
//
// ===----------------------------------------------------------------------===
extension Amiibo {
/// A model that represents a collection of `Switch`, `Switch 2`, `3DS`, and `Wii U` games related to an amiibo.
public struct Platform: Sendable, Hashable {
// MARK: Properties
/// A list of `Switch` games related to an amiibo.
public let `switch`: [Game]
/// A list of `Switch 2` games related to an amiibo.
public let switch2: [Game]
/// A list of `3DS` games related to an amiibo.
public let threeDS: [Game]
/// A list of `Wii U` games related to an amiibo.
public let wiiU: [Game]
// MARK: Initializers
/// Initializes this model.
///
/// > important: In case no data is provided, then an instance of this model is not created.
///
/// - Parameters:
/// - switch: A list of `Switch` games related to an amiibo, if any.
/// - switch2: A list of `Switch 2` games related to an amiibo, if any.
/// - threeDS: A list of `3DS` games related to an amiibo, if any.
/// - wiiU: A list of `Wii U` games related to an amiibo, if any.
init?(
_ `switch`: [Components.Schemas.AmiiboGame]?,
_ switch2: [Components.Schemas.AmiiboGame]?,
_ threeDS: [Components.Schemas.AmiiboGame]?,
_ wiiU: [Components.Schemas.AmiiboGame]?
) {
guard (`switch` != nil && `switch`?.isEmpty == false)
|| (switch2 != nil && switch2?.isEmpty == false)
|| (threeDS != nil && threeDS?.isEmpty == false)
|| (wiiU != nil && wiiU?.isEmpty == false)
else {
return nil
}
self.switch = {
guard let `switch` else { return [] }
return `switch`.map { .init($0) }
}()
self.switch2 = {
guard let switch2 else { return [] }
return switch2.map { .init($0) }
}()
self.threeDS = {
guard let threeDS else { return [] }
return threeDS.map { .init($0) }
}()
self.wiiU = {
guard let wiiU else { return [] }
return wiiU.map { .init($0) }
}()
}
}
}