78 lines
2.8 KiB
Swift
78 lines
2.8 KiB
Swift
// ===----------------------------------------------------------------------===
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//
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// This source file is part of the Amiibo Service open source project
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//
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// Copyright (c) 2026 Röck+Cöde VoF. and the Amiibo Service project authors
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// Licensed under Apache license v2.0
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//
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// See LICENSE for license information
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// See CONTRIBUTORS for the list of Amiibo Service project authors
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//
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// SPDX-License-Identifier: Apache-2.0
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//
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// ===----------------------------------------------------------------------===
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extension Amiibo {
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/// A model that represents a collection of `Switch`, `Switch 2`, `3DS`, and `Wii U` games related to an amiibo.
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public struct Platform: Sendable, Hashable {
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// MARK: Properties
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/// A list of `Switch` games related to an amiibo.
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public let `switch`: [Game]
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/// A list of `Switch 2` games related to an amiibo.
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public let switch2: [Game]
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/// A list of `3DS` games related to an amiibo.
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public let threeDS: [Game]
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/// A list of `Wii U` games related to an amiibo.
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public let wiiU: [Game]
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// MARK: Initializers
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/// Initializes this model.
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///
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/// > important: In case no data is provided, then an instance of this model is not created.
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///
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/// - Parameters:
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/// - switch: A list of `Switch` games related to an amiibo, if any.
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/// - switch2: A list of `Switch 2` games related to an amiibo, if any.
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/// - threeDS: A list of `3DS` games related to an amiibo, if any.
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/// - wiiU: A list of `Wii U` games related to an amiibo, if any.
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init?(
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_ `switch`: [Components.Schemas.AmiiboGame]?,
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_ switch2: [Components.Schemas.AmiiboGame]?,
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_ threeDS: [Components.Schemas.AmiiboGame]?,
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_ wiiU: [Components.Schemas.AmiiboGame]?
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) {
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guard (`switch` != nil && `switch`?.isEmpty == false)
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|| (switch2 != nil && switch2?.isEmpty == false)
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|| (threeDS != nil && threeDS?.isEmpty == false)
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|| (wiiU != nil && wiiU?.isEmpty == false)
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else {
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return nil
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}
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self.switch = {
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guard let `switch` else { return [] }
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return `switch`.map { .init($0) }
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}()
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self.switch2 = {
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guard let switch2 else { return [] }
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return switch2.map { .init($0) }
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}()
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self.threeDS = {
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guard let threeDS else { return [] }
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return threeDS.map { .init($0) }
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}()
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self.wiiU = {
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guard let wiiU else { return [] }
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return wiiU.map { .init($0) }
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}()
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}
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}
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}
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