Files
amiibo-service/Sources/AmiiboService/Public/Models/Amiibo/Amiibo+Game.swift
T
javier fae4b44698 Added support for Switch 2 games to the Amiibo type. (#21)
This PR contains the work done to add support for *Switch 2* games to the `Amiibo` model type of the library. In addition, some test cases and documentation have been updated/revised due to this update.

Reviewed-on: #21
Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
2025-11-09 20:19:13 +00:00

48 lines
1.4 KiB
Swift

// ===----------------------------------------------------------------------===
//
// This source file is part of the Amiibo Service open source project
//
// Copyright (c) 2025 Röck+Cöde VoF. and the Amiibo Service project authors
// Licensed under Apache license v2.0
//
// See LICENSE for license information
// See CONTRIBUTORS for the list of Amiibo Service project authors
//
// SPDX-License-Identifier: Apache-2.0
//
// ===----------------------------------------------------------------------===
extension Amiibo {
/// A model that represents a game related to an amiibo.
public struct Game: Sendable {
// MARK: Properties
/// A list of identifiers.
public let identifiers: [String]
/// A name.
public let name: String
/// A list of amiibo usages, if any.
public let usages: [Usage]?
// MARK: Initializers
/// Initializes this model from a given payload.
/// - Parameter payload: A payload that contains the values for the model.
init(_ payload: Components.Schemas.AmiiboGame) {
self.identifiers = payload.gameID
self.name = payload.gameName
self.usages = {
guard let usages = payload.amiiboUsage else {
return nil
}
return usages.map { .init($0) }
}()
}
}
}