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#import <XCTest/XCTest.h>
#import "WMFGeometry.h"
#import "XCTAssert+CGGeometry.h"
@interface WMFGeometryTests : XCTestCase
@end
@implementation WMFGeometryTests
- (void)testCoordinateConversionOfRegularRect {
CGRect testUIRect = CGRectMake(50, 10, 100, 100);
CGSize testSize = CGSizeMake(200, 200);
CGRect ui2cgConversion = WMFConvertUICoordinateRectToCGCoordinateRectUsingSize(testUIRect, testSize);
XCTAssertEqualRects(ui2cgConversion,
CGRectMake(testUIRect.origin.x,
testSize.height - (testUIRect.origin.y + testUIRect.size.height),
testUIRect.size.width,
testUIRect.size.height));
XCTAssertEqualRects(WMFConvertCGCoordinateRectToUICoordinateRectUsingSize(ui2cgConversion, testSize),
testUIRect);
}
- (void)testNormalization {
CGRect testUIRect = CGRectMake(50, 10, 100, 100);
CGSize testSize = CGSizeMake(200, 200);
CGRect normalizedRect = WMFNormalizeRectUsingSize(testUIRect, testSize);
XCTAssertEqualRectsWithAccuracy(normalizedRect,
CGRectMake(testUIRect.origin.x / testSize.width,
testUIRect.origin.y / testSize.height,
testUIRect.size.width / testSize.width,
testUIRect.size.height / testSize.height),
0.0001);
XCTAssertEqualRectsWithAccuracy(WMFDenormalizeRectUsingSize(normalizedRect, testSize), testUIRect, 0.0001);
}
- (void)testConcatTransforms {
CGRect testUIRect = CGRectMake(50, 10, 100, 100);
CGSize testSize = CGSizeMake(200, 200);
CGRect convertedRect = WMFConvertUICoordinateRectToCGCoordinateRectUsingSize(testUIRect, testSize);
CGRect convertedAndNormalizedRect = WMFNormalizeRectUsingSize(convertedRect, testSize);
CGRect transformedRect = WMFConvertAndNormalizeCGRectUsingSize(testUIRect, testSize);
XCTAssertEqualRectsWithAccuracy(transformedRect, convertedAndNormalizedRect, 0.0001);
}
- (void)testDistance {
CGFloat accuracy = 0.001;
CGPoint a = CGPointMake(0, 0);
CGPoint b = CGPointMake(0, 0);
CGFloat distance = WMFDistanceBetweenPoints(a, b);
XCTAssertEqualWithAccuracy(distance, 0, accuracy);
a = CGPointMake(0, 0);
b = CGPointMake(0, NAN);
distance = WMFDistanceBetweenPoints(a, b);
XCTAssertTrue(isnan(distance));
a = CGPointMake(INFINITY, 0);
b = CGPointMake(0, 0);
distance = WMFDistanceBetweenPoints(a, b);
XCTAssertTrue(isinf(distance));
a = CGPointMake(0, 0);
b = CGPointMake(0, 1);
distance = WMFDistanceBetweenPoints(a, b);
XCTAssertEqualWithAccuracy(distance, 1, accuracy);
a = CGPointMake(10, 0);
b = CGPointMake(0, 0);
distance = WMFDistanceBetweenPoints(a, b);
XCTAssertEqualWithAccuracy(distance, 10, accuracy);
a = CGPointMake(2.5, 1.3);
b = CGPointMake(24601.9, 77.4);
distance = WMFDistanceBetweenPoints(a, b);
XCTAssertEqualWithAccuracy(distance, 24599.5177, accuracy);
}
@end