2023-04-08 18:37:13 +00:00
|
|
|
//
|
|
|
|
// AppDelegate.swift
|
|
|
|
// Locations
|
|
|
|
//
|
|
|
|
// Created by Javier Cicchelli on 08/04/2023.
|
|
|
|
// Copyright © 2023 Röck+Cöde. All rights reserved.
|
|
|
|
//
|
|
|
|
|
|
|
|
import UIKit
|
|
|
|
import CoreData
|
|
|
|
|
|
|
|
@main
|
|
|
|
class AppDelegate: UIResponder, UIApplicationDelegate {
|
|
|
|
|
2023-04-09 18:47:10 +00:00
|
|
|
func application(
|
|
|
|
_ application: UIApplication,
|
|
|
|
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
|
|
|
|
) -> Bool {
|
2023-04-08 18:37:13 +00:00
|
|
|
// Override point for customization after application launch.
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
|
|
|
|
// MARK: UISceneSession Lifecycle
|
|
|
|
|
2023-04-09 18:47:10 +00:00
|
|
|
func application(
|
|
|
|
_ application: UIApplication,
|
|
|
|
configurationForConnecting connectingSceneSession: UISceneSession,
|
|
|
|
options: UIScene.ConnectionOptions
|
|
|
|
) -> UISceneConfiguration {
|
2023-04-08 18:37:13 +00:00
|
|
|
// Called when a new scene session is being created.
|
|
|
|
// Use this method to select a configuration to create the new scene with.
|
|
|
|
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
|
|
|
|
}
|
|
|
|
|
2023-04-09 18:47:10 +00:00
|
|
|
func application(
|
|
|
|
_ application: UIApplication,
|
|
|
|
didDiscardSceneSessions sceneSessions: Set<UISceneSession>
|
|
|
|
) {
|
2023-04-08 18:37:13 +00:00
|
|
|
// Called when the user discards a scene session.
|
|
|
|
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
|
|
|
|
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|