This PR contains all the work related to setting up this project as required to implement the [Assignment](https://repo.rock-n-code.com/rock-n-code/deep-linking-assignment/wiki/Assignment) on top, as intended. To summarise this work: - [x] created a new **Xcode** project; - [x] cloned the `Wikipedia` app and inserted it into the **Xcode** project; - [x] created the `Locations` app and also, its `Libraries` package; - [x] created the `Shared` package to share dependencies between the apps; - [x] added a `Makefile` file and implemented some **environment** and **help** commands. Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Reviewed-on: rock-n-code/deep-linking-assignment#1
199 lines
6.2 KiB
Swift
199 lines
6.2 KiB
Swift
import Foundation
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import UIKit
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extension UIBezierPath {
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static func CGPointGetMidPointFromPoint(_ fromPoint: CGPoint, toPoint: CGPoint) -> CGPoint {
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return CGPoint(x: 0.5*(fromPoint.x + toPoint.x), y: 0.5*(fromPoint.y + toPoint.y))
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}
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static func CGPointGetQuadCurveControlPointFromPoint(_ fromPoint: CGPoint, toPoint: CGPoint) -> CGPoint {
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var controlPoint = CGPointGetMidPointFromPoint(fromPoint, toPoint: toPoint)
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let deltaY = toPoint.y - controlPoint.y
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controlPoint.y += deltaY
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return controlPoint
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}
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class func quadCurvePathWithPoints(_ points: [CGPoint]) -> UIBezierPath {
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let path = UIBezierPath()
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guard points.count > 1 else {
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return path
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}
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path.move(to: points[0])
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guard points.count > 2 else {
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path.addLine(to: points[1])
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return path
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}
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var i = 0
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for toPoint in points[1...(points.count - 1)] {
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let fromPoint = points[i]
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let midPoint = CGPointGetMidPointFromPoint(fromPoint, toPoint: toPoint)
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let midPointControlPoint = CGPointGetQuadCurveControlPointFromPoint(midPoint, toPoint: fromPoint)
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path.addQuadCurve(to: midPoint, controlPoint: midPointControlPoint)
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let toPointControlPoint = CGPointGetQuadCurveControlPointFromPoint(midPoint, toPoint: toPoint)
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path.addQuadCurve(to: toPoint, controlPoint: toPointControlPoint)
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i += 1
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}
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path.lineJoinStyle = CGLineJoin.round
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path.lineCapStyle = CGLineCap.round
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return path
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}
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}
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open class WMFSparklineView : UIView, Themeable {
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var sparklineLayer = CAShapeLayer()
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var gridlineLayer = CAShapeLayer()
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var gradientLayer = CAGradientLayer()
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let useLogScale = true
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public func apply(theme: Theme) {
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gridlineLayer.strokeColor = theme.colors.border.cgColor
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gradientLayer.colors = [theme.colors.rankGradientStart.cgColor, theme.colors.rankGradientEnd.cgColor]
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}
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public override init(frame: CGRect) {
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super.init(frame: frame)
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setup()
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}
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public required init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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setup()
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}
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open var maxDataValue: CGFloat = 0 {
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didSet {
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setNeedsLayout()
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}
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}
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open var minDataValue: CGFloat = 0 {
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didSet {
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setNeedsLayout()
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}
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}
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open var dataValues: [NSNumber] = [] {
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didSet {
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setNeedsLayout()
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updateMinAndMaxFromDataValues()
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}
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}
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open var showsVerticalGridlines = false {
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didSet {
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setNeedsLayout()
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}
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}
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@IBInspectable open var gridlineWidth: CGFloat = 0.5 {
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didSet {
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gridlineLayer.lineWidth = gridlineWidth
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}
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}
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@IBInspectable open var sparklineWidth: CGFloat = 1.0 {
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didSet {
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sparklineLayer.lineWidth = sparklineWidth
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}
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}
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open func updateMinAndMaxFromDataValues() {
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var min = CGFloat.greatestFiniteMagnitude
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var max = CGFloat.leastNormalMagnitude
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for val in dataValues {
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let val = CGFloat(val.doubleValue)
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if val < min {
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min = val
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}
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if val > max {
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max = val
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}
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}
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minDataValue = min
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maxDataValue = max
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}
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func setup() {
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apply(theme: Theme.standard)
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gridlineLayer.fillColor = UIColor.clear.cgColor
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gridlineWidth = 0.5
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layer.addSublayer(gridlineLayer)
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sparklineLayer.fillColor = UIColor.clear.cgColor
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sparklineWidth = 1.5
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sparklineLayer.strokeColor = UIColor.black.cgColor
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gradientLayer.startPoint = CGPoint(x: 0, y: 0.5)
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gradientLayer.endPoint = CGPoint(x: 1, y: 0.5)
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gradientLayer.mask = sparklineLayer
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layer.addSublayer(gradientLayer)
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}
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override open func layoutSubviews() {
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super.layoutSubviews()
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sparklineLayer.frame = layer.bounds
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gridlineLayer.frame = layer.bounds
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gradientLayer.frame = layer.bounds
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let margin: CGFloat = 2
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let minX = margin
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let minY = margin
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let maxX = layer.bounds.maxX - margin
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let maxY = layer.bounds.maxY - margin
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let width = maxX - minX
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let height = maxY - minY
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let gridlinePath = UIBezierPath()
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let firstGridlineY: CGFloat = minY
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gridlinePath.move(to: CGPoint(x: minX, y: firstGridlineY))
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gridlinePath.addLine(to: CGPoint(x: maxX, y:firstGridlineY))
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let secondGridlineY = maxY
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gridlinePath.move(to: CGPoint(x: minX, y: secondGridlineY))
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gridlinePath.addLine(to: CGPoint(x: maxX, y: secondGridlineY))
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if showsVerticalGridlines {
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let lowerGridlineY = 0.33*(firstGridlineY + secondGridlineY)
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gridlinePath.move(to: CGPoint(x: minX, y: lowerGridlineY))
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gridlinePath.addLine(to: CGPoint(x: maxX, y: lowerGridlineY))
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let higherGridlineY = 0.67*(firstGridlineY + secondGridlineY)
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gridlinePath.move(to: CGPoint(x: minX, y: higherGridlineY))
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gridlinePath.addLine(to: CGPoint(x: maxX, y: higherGridlineY))
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}
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let delta = maxDataValue - minDataValue
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let lastIndex = dataValues.count - 1
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let xInterval = width/CGFloat(lastIndex)
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var points = [CGPoint]()
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for (i, dataValue) in dataValues.enumerated() {
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let floatValue = CGFloat(dataValue.doubleValue)
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let relativeY = floatValue - minDataValue
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let normalizedY = 1 - relativeY/delta
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let y = minY + height*normalizedY
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let x = xInterval * CGFloat(i)
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points.append(CGPoint(x: x, y: y))
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if showsVerticalGridlines && i != 0 && i != lastIndex {
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gridlinePath.move(to: CGPoint(x: x, y: minY - 5))
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gridlinePath.addLine(to: CGPoint(x: x, y: maxY + 5))
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}
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}
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gridlineLayer.path = gridlinePath.cgPath
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sparklineLayer.path = UIBezierPath.quadCurvePathWithPoints(points).cgPath
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}
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}
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