54 lines
1.8 KiB
Swift

public class RepeatingTimer {
private let source: DispatchSourceTimer
private let semaphore: DispatchSemaphore = DispatchSemaphore(value: 1)
private var isSet: Bool = true
public init(_ intervalInSeconds: TimeInterval, afterDelay delayInSeconds: TimeInterval? = nil, leeway leewayInSeconds: TimeInterval? = nil, on queue: DispatchQueue = DispatchQueue.global(qos: .background), _ handler: @escaping () -> Void) {
let interval = DispatchTimeInterval.nanoseconds(Int(intervalInSeconds * TimeInterval(NSEC_PER_SEC)))
let delay: DispatchTimeInterval
if let delayInSeconds = delayInSeconds {
delay = DispatchTimeInterval.nanoseconds(Int(delayInSeconds * TimeInterval(NSEC_PER_SEC)))
} else {
delay = interval
}
let leeway: DispatchTimeInterval
if let leewayInSeconds = leewayInSeconds {
leeway = DispatchTimeInterval.nanoseconds(Int(leewayInSeconds * TimeInterval(NSEC_PER_SEC)))
} else {
leeway = DispatchTimeInterval.nanoseconds(Int(0.1 * intervalInSeconds * TimeInterval(NSEC_PER_SEC)))
}
self.source = DispatchSource.makeTimerSource(queue: queue)
self.source.schedule(deadline: DispatchTime.now() + delay, repeating: interval, leeway: leeway)
self.source.setEventHandler(handler: handler)
self.source.resume()
}
public func resume() {
semaphore.wait()
defer {
semaphore.signal()
}
guard !isSet else {
return
}
isSet = true
self.source.resume()
}
public func pause() {
semaphore.wait()
defer {
semaphore.signal()
}
guard isSet else {
return
}
isSet = false
source.suspend()
}
}