This PR contains the work done to setup the Locations app and lay the basis to start working on it. To give further details on what was done: - [x] defined the app icon asset; - [x] defined the color and image assets to use on the **Launch** screen; - [x] implemented the **Launch** screen on storyboard due to the issues encountered while trying to define the launch screen directly from the `Info.plist`; - [x] removed the **Main** storyboard from the `Locations` target; - [x] implemented the manual loading of the `ViewController` view controller from the `SceneDelegate` delegate; - [x] fixed the product bundle identifier of the `Locations` target. Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Reviewed-on: rock-n-code/deep-linking-assignment#3
91 lines
3.7 KiB
Swift
91 lines
3.7 KiB
Swift
//
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// AppDelegate.swift
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// Locations
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//
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// Created by Javier Cicchelli on 08/04/2023.
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// Copyright © 2023 Röck+Cöde. All rights reserved.
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//
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import UIKit
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import CoreData
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@main
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(
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_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
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) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(
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_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions
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) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(
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_ application: UIApplication,
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didDiscardSceneSessions sceneSessions: Set<UISceneSession>
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) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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// MARK: - Core Data stack
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lazy var persistentContainer: NSPersistentContainer = {
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/*
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The persistent container for the application. This implementation
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creates and returns a container, having loaded the store for the
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application to it. This property is optional since there are legitimate
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error conditions that could cause the creation of the store to fail.
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*/
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let container = NSPersistentContainer(name: "Locations")
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container.loadPersistentStores(completionHandler: { (storeDescription, error) in
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if let error = error as NSError? {
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// Replace this implementation with code to handle the error appropriately.
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// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
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/*
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Typical reasons for an error here include:
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* The parent directory does not exist, cannot be created, or disallows writing.
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* The persistent store is not accessible, due to permissions or data protection when the device is locked.
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* The device is out of space.
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* The store could not be migrated to the current model version.
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Check the error message to determine what the actual problem was.
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*/
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fatalError("Unresolved error \(error), \(error.userInfo)")
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}
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})
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return container
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}()
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// MARK: - Core Data Saving support
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func saveContext () {
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let context = persistentContainer.viewContext
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if context.hasChanges {
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do {
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try context.save()
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} catch {
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// Replace this implementation with code to handle the error appropriately.
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// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
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let nserror = error as NSError
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fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
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}
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}
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}
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}
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