Javier Cicchelli 14e39a40ae [Setup] Locations app (#3)
This PR contains the work done to setup the Locations app and lay the basis to start working on it.

To give further details on what was done:
- [x] defined the app icon asset;
- [x] defined the color and image assets to use on the **Launch** screen;
- [x] implemented the **Launch** screen on storyboard due to the issues encountered while trying to define the launch screen directly from the `Info.plist`;
- [x] removed the **Main** storyboard from the `Locations` target;
- [x] implemented the manual loading of the `ViewController` view controller from the `SceneDelegate` delegate;
- [x] fixed the product bundle identifier of the `Locations` target.

Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Reviewed-on: rock-n-code/deep-linking-assignment#3
2023-04-09 18:47:10 +00:00

91 lines
3.7 KiB
Swift

//
// AppDelegate.swift
// Locations
//
// Created by Javier Cicchelli on 08/04/2023.
// Copyright © 2023 Röck+Cöde. All rights reserved.
//
import UIKit
import CoreData
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(
_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions
) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(
_ application: UIApplication,
didDiscardSceneSessions sceneSessions: Set<UISceneSession>
) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "Locations")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}