Javier Cicchelli 4210df9eb6 [Libraries] Persistence (#5)
This PR contains the work that implements the Persistence service, which is used to store and serve the data of the application.

To give further details on what was done:
- [x] created the `Persistence`library into the **Libraries** package;
- [x] defined the `Location` model into the **Model** core data model;
- [x] implemented the `PersistenceService` service;
- [x] removed the core data stack boilerplate code from the `AppDelegate` and `SceneDelegate` delegates in the *Locations* target.

Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Reviewed-on: rock-n-code/deep-linking-assignment#5
2023-04-10 22:59:58 +00:00

46 lines
1.5 KiB
Swift

//
// AppDelegate.swift
// Locations
//
// Created by Javier Cicchelli on 08/04/2023.
// Copyright © 2023 Röck+Cöde. All rights reserved.
//
import UIKit
import CoreData
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(
_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions
) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(
_ application: UIApplication,
didDiscardSceneSessions sceneSessions: Set<UISceneSession>
) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}