Javier Cicchelli 9bcdaa697b [Setup] Basic project structure (#1)
This PR contains all the work related to setting up this project as required to implement the [Assignment](https://repo.rock-n-code.com/rock-n-code/deep-linking-assignment/wiki/Assignment) on top, as intended.

To summarise this work:
- [x] created a new **Xcode** project;
- [x] cloned the `Wikipedia` app and inserted it into the **Xcode** project;
- [x] created the `Locations` app and also, its `Libraries` package;
- [x] created the `Shared` package to share dependencies between the apps;
- [x] added a `Makefile` file and implemented some **environment** and **help** commands.

Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Reviewed-on: rock-n-code/deep-linking-assignment#1
2023-04-08 18:37:13 +00:00

37 lines
1.7 KiB
Objective-C

//
// FLAnimatedImageView.h
// Flipboard
//
// Created by Raphael Schaad on 7/8/13.
// Copyright (c) 2013-2015 Flipboard. All rights reserved.
//
#import <UIKit/UIKit.h>
@class FLAnimatedImage;
@protocol FLAnimatedImageViewDebugDelegate;
//
// An `FLAnimatedImageView` can take an `FLAnimatedImage` and plays it automatically when in view hierarchy and stops when removed.
// The animation can also be controlled with the `UIImageView` methods `-start/stop/isAnimating`.
// It is a fully compatible `UIImageView` subclass and can be used as a drop-in component to work with existing code paths expecting to display a `UIImage`.
// Under the hood it uses a `CADisplayLink` for playback, which can be inspected with `currentFrame` & `currentFrameIndex`.
//
@interface FLAnimatedImageView : UIImageView
// Setting `[UIImageView.image]` to a non-`nil` value clears out existing `animatedImage`.
// And vice versa, setting `animatedImage` will initially populate the `[UIImageView.image]` to its `posterImage` and then start animating and hold `currentFrame`.
@property (nonatomic, strong) FLAnimatedImage *animatedImage;
@property (nonatomic, copy) void(^loopCompletionBlock)(NSUInteger loopCountRemaining);
@property (nonatomic, strong, readonly) UIImage *currentFrame;
@property (nonatomic, assign, readonly) NSUInteger currentFrameIndex;
// The animation runloop mode. Enables playback during scrolling by allowing timer events (i.e. animation) with NSRunLoopCommonModes.
// To keep scrolling smooth on single-core devices such as iPhone 3GS/4 and iPod Touch 4th gen, the default run loop mode is NSDefaultRunLoopMode. Otherwise, the default is NSDefaultRunLoopMode.
@property (nonatomic, copy) NSString *runLoopMode;
@end