Fixed wrapper module rebuild dependencies on the Makefile file in the HelloPlaydate example target.
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@@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "2700"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES"
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buildArchitectures = "Automatic">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "pdex"
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BuildableName = "pdex"
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ReferencedContainer = "container:">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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shouldAutocreateTestPlan = "YES">
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES"
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queueDebuggingEnabled = "No">
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "pdex"
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BuildableName = "pdex"
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ReferencedContainer = "container:">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@@ -12,15 +12,20 @@ build/Modules/playdate_simulator.o: $(REPO_ROOT)/Sources/PlayDate/*.swift
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_SIMULATOR) -c $^ -emit-module -o $@
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# MARK: - Build Game Swift Object
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build/game_device.o: Sources/HelloPlaydate/*.swift | build/Modules/playdate_device.o
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_DEVICE) -c $^ -o $@
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# The wrapper module is a normal prerequisite so wrapper edits also rebuild
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# the game object; only the Swift sources are compiler inputs.
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build/game_device.o: Sources/HelloPlaydate/*.swift build/Modules/playdate_device.o
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_DEVICE) -c $(filter %.swift,$^) -o $@
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$(OBJDIR)/pdex.elf: build/game_device.o
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OBJS += build/game_device.o
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# The wrapper object carries symbols that are not emitted into the game
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# object, such as the posix_memalign shim the Embedded Swift runtime needs.
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# common.mk expanded OBJS before this line, so the link prerequisite has to
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# be added explicitly as well.
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$(OBJDIR)/pdex.elf: build/Modules/playdate_device.o
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OBJS += build/Modules/playdate_device.o
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build/game_simulator.o: Sources/HelloPlaydate/*.swift | build/Modules/playdate_simulator.o
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_SIMULATOR) -c $^ -o $@
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build/game_simulator.o: Sources/HelloPlaydate/*.swift build/Modules/playdate_simulator.o
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_SIMULATOR) -c $(filter %.swift,$^) -o $@
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$(OBJDIR)/pdex.${DYLIB_EXT}: build/game_simulator.o
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SIMCOMPILER += build/game_simulator.o
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+4
-2
@@ -11,8 +11,10 @@ let package = Package(
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),
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],
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dependencies: [
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// Documentation generation only; not linked into the library.
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.package(url: "https://github.com/swiftlang/swift-docc-plugin", from: "1.4.0"),
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.package(
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url: "https://github.com/swiftlang/swift-docc-plugin",
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from: "1.4.0"
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),
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],
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targets: [
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// The Playdate C API headers, resolved through the "playdate"
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