Files
playdate-kit/Sources/PlaydateKit/Graphics/Graphics.swift
T

324 lines
14 KiB
Swift
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
internal import CPlaydate
/// The graphics API: drawing, bitmaps, fonts, tilemaps, and video.
public enum Graphics {}
/// The cached `playdate->graphics` C API table.
var gfx: UnsafePointer<playdate_graphics> { Playdate.graphicsAPI.unsafelyUnwrapped }
extension Graphics {
// MARK: - Screen constants
/// The width of the screen in pixels (`LCD_COLUMNS`).
public static let columns = 400
/// The height of the screen in pixels (`LCD_ROWS`).
public static let rows = 240
/// The stride of a framebuffer row in bytes (`LCD_ROWSIZE`).
public static let rowSize = 52
// MARK: - Drawing state
/// Clears the entire display, filling it with `color`.
public static func clear(color: Color = .white) {
color.withLCDColor { gfx.pointee.clear.unsafelyUnwrapped($0) }
}
/// Sets the background color shown when the display is offset or for
/// clear pixels in drawn images.
public static func setBackgroundColor(_ color: SolidColor) {
gfx.pointee.setBackgroundColor.unsafelyUnwrapped(color.cValue)
}
/// Sets the mode that determines how source pixels combine with the
/// destination. Returns the previous mode.
@discardableResult
public static func setDrawMode(_ mode: DrawMode) -> DrawMode {
DrawMode(gfx.pointee.setDrawMode.unsafelyUnwrapped(mode.cValue))
}
/// Offsets all subsequent drawing by (dx, dy).
public static func setDrawOffset(dx: Int, dy: Int) {
gfx.pointee.setDrawOffset.unsafelyUnwrapped(Int32(dx), Int32(dy))
}
/// Sets the clip rect in world coordinates (affected by the draw offset).
public static func setClipRect(x: Int, y: Int, width: Int, height: Int) {
gfx.pointee.setClipRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height))
}
/// Sets the clip rect in world coordinates (affected by the draw offset).
public static func setClipRect(_ rect: Rect) {
setClipRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height)
}
/// Sets the clip rect in screen coordinates (unaffected by the draw offset).
public static func setScreenClipRect(x: Int, y: Int, width: Int, height: Int) {
gfx.pointee.setScreenClipRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height))
}
/// Sets the clip rect in screen coordinates (unaffected by the draw offset).
public static func setScreenClipRect(_ rect: Rect) {
setScreenClipRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height)
}
/// Clears the current clip rect.
public static func clearClipRect() {
gfx.pointee.clearClipRect.unsafelyUnwrapped()
}
/// Sets the end cap style used by subsequent line drawing.
public static func setLineCapStyle(_ style: LineCapStyle) {
gfx.pointee.setLineCapStyle.unsafelyUnwrapped(style.cValue)
}
/// Sets the stencil applied to subsequent drawing. If `tile` is `true`
/// the stencil image is tiled, and its width must be a multiple of 32.
/// Pass `nil` to clear the stencil.
public static func setStencil(_ image: Bitmap?, tile: Bool = false) {
gfx.pointee.setStencilImage.unsafelyUnwrapped(image?.pointer, tile ? 1 : 0)
}
/// Pushes a new drawing context targeting `target`, or the display if
/// `target` is `nil`.
public static func pushContext(_ target: Bitmap? = nil) {
gfx.pointee.pushContext.unsafelyUnwrapped(target?.pointer)
}
/// Pops the top drawing context off the stack.
public static func popContext() {
gfx.pointee.popContext.unsafelyUnwrapped()
}
// MARK: - Shapes
/// Draws a line from (x1, y1) to (x2, y2) with the given stroke width.
public static func drawLine(x1: Int, y1: Int, x2: Int, y2: Int, width: Int, color: Color) {
color.withLCDColor {
gfx.pointee.drawLine.unsafelyUnwrapped(Int32(x1), Int32(y1), Int32(x2), Int32(y2), Int32(width), $0)
}
}
/// Fills the triangle with vertices (x1, y1), (x2, y2), and (x3, y3).
public static func fillTriangle(x1: Int, y1: Int, x2: Int, y2: Int, x3: Int, y3: Int, color: Color) {
color.withLCDColor {
gfx.pointee.fillTriangle.unsafelyUnwrapped(Int32(x1), Int32(y1), Int32(x2), Int32(y2),
Int32(x3), Int32(y3), $0)
}
}
/// Draws the outline of a rectangle, stroked inside its frame.
public static func drawRect(x: Int, y: Int, width: Int, height: Int, color: Color) {
color.withLCDColor {
gfx.pointee.drawRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height), $0)
}
}
/// Draws the outline of a rectangle, stroked inside its frame.
public static func drawRect(_ rect: Rect, color: Color) {
drawRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height, color: color)
}
/// Fills the rectangle with `color`.
public static func fillRect(x: Int, y: Int, width: Int, height: Int, color: Color) {
color.withLCDColor {
gfx.pointee.fillRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height), $0)
}
}
/// Fills the rectangle with `color`.
public static func fillRect(_ rect: Rect, color: Color) {
fillRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height, color: color)
}
/// Draws the outline of a rectangle with rounded corners, stroked with
/// `lineWidth`.
public static func drawRoundRect(x: Int, y: Int, width: Int, height: Int, radius: Int,
lineWidth: Int, color: Color) {
color.withLCDColor {
gfx.pointee.drawRoundRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
Int32(radius), Int32(lineWidth), $0)
}
}
/// Draws the outline of a rectangle with rounded corners, stroked with
/// `lineWidth`.
public static func drawRoundRect(_ rect: Rect, radius: Int, lineWidth: Int, color: Color) {
drawRoundRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
radius: radius, lineWidth: lineWidth, color: color)
}
/// Fills a rectangle with rounded corners.
public static func fillRoundRect(x: Int, y: Int, width: Int, height: Int, radius: Int, color: Color) {
color.withLCDColor {
gfx.pointee.fillRoundRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
Int32(radius), $0)
}
}
/// Fills a rectangle with rounded corners.
public static func fillRoundRect(_ rect: Rect, radius: Int, color: Color) {
fillRoundRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
radius: radius, color: color)
}
/// Draws an ellipse stroked inside the rect. If the angles differ, draws
/// an arc from `startAngle` to `endAngle` (clockwise degrees, 0 at top).
public static func drawEllipse(x: Int, y: Int, width: Int, height: Int, lineWidth: Int,
startAngle: Float = 0, endAngle: Float = 0, color: Color) {
color.withLCDColor {
gfx.pointee.drawEllipse.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
Int32(lineWidth), startAngle, endAngle, $0)
}
}
/// Fills an ellipse inside the rect. If the angles differ, fills the
/// wedge from `startAngle` to `endAngle` (clockwise degrees, 0 at top).
public static func fillEllipse(x: Int, y: Int, width: Int, height: Int,
startAngle: Float = 0, endAngle: Float = 0, color: Color) {
color.withLCDColor {
gfx.pointee.fillEllipse.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
startAngle, endAngle, $0)
}
}
/// Draws an ellipse stroked inside the rect. If the angles differ, draws
/// an arc from `startAngle` to `endAngle` (clockwise degrees, 0 at top).
public static func drawEllipse(in rect: Rect, lineWidth: Int,
startAngle: Float = 0, endAngle: Float = 0, color: Color) {
drawEllipse(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
lineWidth: lineWidth, startAngle: startAngle, endAngle: endAngle, color: color)
}
/// Fills an ellipse inside the rect. If the angles differ, fills the
/// wedge from `startAngle` to `endAngle` (clockwise degrees, 0 at top).
public static func fillEllipse(in rect: Rect,
startAngle: Float = 0, endAngle: Float = 0, color: Color) {
fillEllipse(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
startAngle: startAngle, endAngle: endAngle, color: color)
}
/// Fills the polygon described by the points, connecting the last point
/// back to the first.
public static func fillPolygon(points: [(x: Int, y: Int)], color: Color,
fillRule: PolygonFillRule = .nonZero) {
withUnsafeTemporaryAllocation(of: Int32.self, capacity: points.count * 2) { coordinates in
var index = 0
for point in points {
coordinates[index] = Int32(point.x)
coordinates[index + 1] = Int32(point.y)
index += 2
}
color.withLCDColor { cColor in
gfx.pointee.fillPolygon.unsafelyUnwrapped(Int32(points.count), coordinates.baseAddress,
cColor, fillRule.cValue)
}
}
}
/// Sets the pixel at (x, y) in the current drawing context.
public static func setPixel(x: Int, y: Int, color: Color) {
color.withLCDColor { gfx.pointee.setPixel.unsafelyUnwrapped(Int32(x), Int32(y), $0) }
}
/// Reads an 8×8 pattern from the bitmap starting at (x, y).
public static func colorToPattern(from bitmap: Bitmap, x: Int, y: Int) -> Pattern {
var color: LCDColor = 0
gfx.pointee.setColorToPattern.unsafelyUnwrapped(&color, bitmap.pointer, Int32(x), Int32(y))
var pattern = Pattern(bytes: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
if let source = UnsafeRawPointer(bitPattern: UInt(color)) {
withUnsafeMutableBytes(of: &pattern.bytes) { destination in
destination.copyMemory(from: UnsafeRawBufferPointer(start: source, count: 16))
}
}
return pattern
}
// MARK: - Text
/// Draws `text` at (x, y) using the current font. Returns the drawn width.
@discardableResult
public static func drawText(_ text: String, x: Int, y: Int) -> Int {
text.withPlaydateUTF8 { bytes, count in
Int(gfx.pointee.drawText.unsafelyUnwrapped(bytes, count,
kUTF8Encoding, Int32(x), Int32(y)))
}
}
/// Draws `text` wrapped and aligned inside the given rectangle.
public static func drawText(_ text: String, x: Int, y: Int, width: Int, height: Int,
wrap: TextWrappingMode = .word, align: TextAlignment = .left) {
text.withPlaydateUTF8 { bytes, count in
gfx.pointee.drawTextInRect.unsafelyUnwrapped(bytes, count, kUTF8Encoding,
Int32(x), Int32(y), Int32(width), Int32(height),
wrap.cValue, align.cValue)
}
}
/// Draws `text` wrapped and aligned inside the given rectangle.
public static func drawText(_ text: String, in rect: Rect,
wrap: TextWrappingMode = .word, align: TextAlignment = .left) {
drawText(text, x: rect.left, y: rect.top, width: rect.width, height: rect.height,
wrap: wrap, align: align)
}
/// Sets the font used by subsequent text drawing.
public static func setFont(_ font: Font) {
gfx.pointee.setFont.unsafelyUnwrapped(font.pointer)
}
/// Extra space added between letters, in pixels.
public static var textTracking: Int {
get { Int(gfx.pointee.getTextTracking.unsafelyUnwrapped()) }
set { gfx.pointee.setTextTracking.unsafelyUnwrapped(Int32(newValue)) }
}
/// Adjusts the line height used when drawing multi-line text.
public static func setTextLeading(_ lineHeightAdjustment: Int) {
gfx.pointee.setTextLeading.unsafelyUnwrapped(Int32(lineHeightAdjustment))
}
// MARK: - Framebuffer
/// The current working framebuffer. Rows are `rowSize` bytes.
/// Call `markUpdatedRows(from:to:)` after writing directly.
public static var frame: UnsafeMutablePointer<UInt8>? {
gfx.pointee.getFrame.unsafelyUnwrapped()
}
/// The framebuffer currently shown on the display. Rows are `rowSize` bytes.
public static var displayFrame: UnsafeMutablePointer<UInt8>? {
gfx.pointee.getDisplayFrame.unsafelyUnwrapped()
}
/// A bitmap view of the display framebuffer. Simulator only; `nil` on device.
public static var debugBitmap: Bitmap? {
guard let getDebugBitmap = gfx.pointee.getDebugBitmap,
let pointer = getDebugBitmap() else { return nil }
return Bitmap(pointer: pointer, isOwned: false)
}
/// A bitmap referencing the display framebuffer (not a copy).
public static var displayBufferBitmap: Bitmap? {
guard let pointer = gfx.pointee.getDisplayBufferBitmap.unsafelyUnwrapped() else { return nil }
return Bitmap(pointer: pointer, isOwned: false)
}
/// A copy of the working framebuffer as a new bitmap.
public static func copyFrameBufferBitmap() -> Bitmap? {
guard let pointer = gfx.pointee.copyFrameBufferBitmap.unsafelyUnwrapped() else { return nil }
return Bitmap(pointer: pointer, isOwned: true)
}
/// Tells the system which rows (inclusive) were changed by direct
/// framebuffer writes and need redisplay.
public static func markUpdatedRows(from start: Int, to end: Int) {
gfx.pointee.markUpdatedRows.unsafelyUnwrapped(Int32(start), Int32(end))
}
/// Manually flushes the framebuffer to the display. Only needed when
/// drawing outside the normal update cycle.
public static func display() {
gfx.pointee.display.unsafelyUnwrapped()
}
}