Files
playdate-kit/Sources/PlaydateKit/Sprite/Enumerations/CollisionResponse.swift
T

21 lines
768 B
Swift

internal import CPlaydate
extension Sprite {
/// How a moving sprite reacts to a collision. Wraps `SpriteCollisionResponseType`.
public enum CollisionResponse: UInt32, Sendable {
/// Slides along the other sprite.
case slide = 0
/// Stops at the point of collision.
case freeze = 1
/// Passes through; the collision is still reported.
case overlap = 2
case bounce = 3
/// Unknown C values map to `.freeze`.
init(_ response: SpriteCollisionResponseType) {
self = CollisionResponse(rawValue: UInt32(response.rawValue)) ?? .freeze
}
var cValue: SpriteCollisionResponseType { SpriteCollisionResponseType(SpriteCollisionResponseType.RawValue(rawValue)) }
}
}