Hello Playdate
A minimal game built on the play-date bindings: a bouncing box, a
crank-aimed needle, button handling, a system menu item, and an FPS counter.
Build and run (Playdate Simulator)
With the Playdate SDK installed (and the one-time
Scripts/install-pkgconfig.sh setup from the repository root done):
./build.sh
open -a "$HOME/Developer/PlaydateSDK/bin/Playdate Simulator.app" HelloPlaydate.pdx
The script compiles the game as a dylib, places it in Source/ next to
pdxinfo, and runs the SDK's pdc to produce HelloPlaydate.pdx.
Device builds
The Makefile cross-compiles the game with Embedded Swift and packages a
HelloPlaydate.pdx containing both the device binary and the simulator
dylib. It needs:
- the Playdate SDK (
PLAYDATE_SDK_PATH, or the path in~/.Playdate/config), - the Arm GNU toolchain (
arm-none-eabi-gcc) onPATH, - a swift.org development-snapshot toolchain (Xcode's toolchain does not
ship the Embedded Swift stdlib for the device target). A toolchain
installed at
~/Library/Developer/Toolchainsis picked up automatically; otherwise passTOOLCHAINS=<bundle id>.
make
Swift code is compiled with -Osize by default; use make SWIFT_OPT=-O to
favor speed over size. Sideload the pdx from the Playdate Simulator
(Device > Upload Game to Device) or with the SDK's pdutil.