Two hot-path optimizations for the device's Cortex-M7 (and debug simulator builds): - The ten sub-API pointers are cached once in Playdate.initialize(with:); wrapper accessors now return UnsafePointer and call sites read a single field through it, instead of unwrapping the optional API struct and copying a whole sub-API struct of function pointers on every call. Nested sub-APIs (sound classes, effects, video, tilemap, http/tcp) derive from the cached pointers with one field load. - String -> C conversions (withPlaydateCString, and a new withPlaydateUTF8 used by the text drawing/measuring APIs) use withUnsafeTemporaryAllocation instead of building a ContiguousArray, so logging and drawText in the update loop no longer heap-allocate per call. Verified within the Embedded Swift subset by the device cross-compile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
58 lines
2.0 KiB
Swift
58 lines
2.0 KiB
Swift
//
|
|
// Display.swift
|
|
// Wraps `playdate->display` (pd_api_display.h).
|
|
//
|
|
|
|
internal import CPlaydate
|
|
|
|
/// The display API: resolution, refresh rate, scaling, and effects.
|
|
public enum Display {}
|
|
|
|
extension Display {
|
|
private static var api: UnsafePointer<playdate_display> { Playdate.displayAPI }
|
|
|
|
/// The display width in pixels, taking the current scale into account.
|
|
public static var width: Int { Int(api.pointee.getWidth.unsafelyUnwrapped()) }
|
|
|
|
/// The display height in pixels, taking the current scale into account.
|
|
public static var height: Int { Int(api.pointee.getHeight.unsafelyUnwrapped()) }
|
|
|
|
/// Sets the nominal refresh rate in frames per second. Pass 0 to update
|
|
/// as fast as possible (the update callback drives the pace).
|
|
public static func setRefreshRate(_ rate: Float) {
|
|
api.pointee.setRefreshRate.unsafelyUnwrapped(rate)
|
|
}
|
|
|
|
/// The current nominal refresh rate.
|
|
public static var refreshRate: Float { api.pointee.getRefreshRate.unsafelyUnwrapped() }
|
|
|
|
/// The measured average frames per second.
|
|
public static var fps: Float { api.pointee.getFPS.unsafelyUnwrapped() }
|
|
|
|
/// Draws the frame white-on-black when `true`.
|
|
public static func setInverted(_ inverted: Bool) {
|
|
api.pointee.setInverted.unsafelyUnwrapped(inverted ? 1 : 0)
|
|
}
|
|
|
|
/// Sets the display scale factor: 1, 2, 4, or 8.
|
|
public static func setScale(_ scale: UInt32) {
|
|
api.pointee.setScale.unsafelyUnwrapped(scale)
|
|
}
|
|
|
|
/// Adds a mosaic effect. Valid values for each axis are 0...3.
|
|
public static func setMosaic(x: UInt32, y: UInt32) {
|
|
api.pointee.setMosaic.unsafelyUnwrapped(x, y)
|
|
}
|
|
|
|
/// Flips the display on the given axes.
|
|
public static func setFlipped(x: Bool, y: Bool) {
|
|
api.pointee.setFlipped.unsafelyUnwrapped(x ? 1 : 0, y ? 1 : 0)
|
|
}
|
|
|
|
/// Offsets the display by the given amount. Areas outside the frame
|
|
/// buffer draw black.
|
|
public static func setOffset(x: Int, y: Int) {
|
|
api.pointee.setOffset.unsafelyUnwrapped(Int32(x), Int32(y))
|
|
}
|
|
}
|