Two hot-path optimizations for the device's Cortex-M7 (and debug simulator builds): - The ten sub-API pointers are cached once in Playdate.initialize(with:); wrapper accessors now return UnsafePointer and call sites read a single field through it, instead of unwrapping the optional API struct and copying a whole sub-API struct of function pointers on every call. Nested sub-APIs (sound classes, effects, video, tilemap, http/tcp) derive from the cached pointers with one field load. - String -> C conversions (withPlaydateCString, and a new withPlaydateUTF8 used by the text drawing/measuring APIs) use withUnsafeTemporaryAllocation instead of building a ContiguousArray, so logging and drawText in the update loop no longer heap-allocate per call. Verified within the Embedded Swift subset by the device cross-compile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
114 lines
4.2 KiB
Swift
114 lines
4.2 KiB
Swift
//
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// PlayDate.swift
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// Swift bindings to the Playdate C API.
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//
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// The C API is delivered as a `PlaydateAPI` struct of function pointers that
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// the firmware hands to the game's `eventHandler` entry point. Call
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// `Playdate.initialize(with:)` from that entry point before using any other
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// API in this module.
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//
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public import CPlaydate
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/// The raw C API bootstrap. Everything else in this module (System,
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/// Graphics, Sprite, Sound, ...) lives at the top level of the `PlayDate`
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/// module and requires `initialize(with:)` to have been called first.
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public enum Playdate {
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/// The raw C API. Populated by `initialize(with:)`.
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///
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/// Access is unsynchronized: the Playdate runtime is single-threaded and
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/// the API pointer is written exactly once at startup.
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public internal(set) nonisolated(unsafe) static var api: PlaydateAPI!
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/// The raw C API pointer handed to `initialize(with:)`, for calls that
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/// need to pass the `PlaydateAPI*` back to C.
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public internal(set) nonisolated(unsafe) static var apiPointer: UnsafeMutablePointer<PlaydateAPI>!
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// Sub-API pointers cached once at initialization, so wrapper calls are a
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// single field load off a pointer instead of re-walking `api` per call.
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nonisolated(unsafe) static var systemAPI: UnsafePointer<playdate_sys>!
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nonisolated(unsafe) static var displayAPI: UnsafePointer<playdate_display>!
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nonisolated(unsafe) static var graphicsAPI: UnsafePointer<playdate_graphics>!
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nonisolated(unsafe) static var spriteAPI: UnsafePointer<playdate_sprite>!
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nonisolated(unsafe) static var soundAPI: UnsafePointer<playdate_sound>!
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nonisolated(unsafe) static var fileAPI: UnsafePointer<playdate_file>!
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nonisolated(unsafe) static var jsonAPI: UnsafePointer<playdate_json>!
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nonisolated(unsafe) static var luaAPI: UnsafePointer<playdate_lua>!
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nonisolated(unsafe) static var scoreboardsAPI: UnsafePointer<playdate_scoreboards>!
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nonisolated(unsafe) static var networkAPI: UnsafePointer<playdate_network>!
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/// Stores the API pointer handed to the game's `eventHandler`.
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///
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/// Call this first, on the `.initialize` event, before using any other
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/// wrapper in this module.
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public static func initialize(with pointer: UnsafeMutableRawPointer) {
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apiPointer = pointer.assumingMemoryBound(to: PlaydateAPI.self)
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api = apiPointer.pointee
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systemAPI = api.system
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displayAPI = api.display
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graphicsAPI = api.graphics
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spriteAPI = api.sprite
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soundAPI = api.sound
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fileAPI = api.file
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jsonAPI = api.json
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luaAPI = api.lua
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scoreboardsAPI = api.scoreboards
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networkAPI = api.network
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}
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}
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/// An error reported by the Playdate OS.
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public struct PlaydateError: Swift.Error, Sendable {
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public let message: String
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init(message: String) {
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self.message = message
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}
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init(cString: UnsafePointer<CChar>?) {
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self.init(message: String(playdateCString: cString) ?? "unknown error")
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}
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}
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/// The user's answer to a permission request (microphone, network).
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public enum AccessReply: UInt32, Sendable {
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case ask = 0
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case deny = 1
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case allow = 2
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}
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/// A Swift view of `PDSystemEvent` with the key code folded into the
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/// key events.
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public enum SystemEvent {
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case initialize
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case initializeLua
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case lock
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case unlock
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case pause
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case resume
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case terminate
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case keyPressed(keyCode: UInt32)
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case keyReleased(keyCode: UInt32)
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case lowPower
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case mirrorStarted
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case mirrorEnded
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public init?(event: PDSystemEvent, argument: UInt32) {
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switch event {
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case kEventInit: self = .initialize
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case kEventInitLua: self = .initializeLua
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case kEventLock: self = .lock
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case kEventUnlock: self = .unlock
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case kEventPause: self = .pause
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case kEventResume: self = .resume
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case kEventTerminate: self = .terminate
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case kEventKeyPressed: self = .keyPressed(keyCode: argument)
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case kEventKeyReleased: self = .keyReleased(keyCode: argument)
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case kEventLowPower: self = .lowPower
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case kEventMirrorStarted: self = .mirrorStarted
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case kEventMirrorEnded: self = .mirrorEnded
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default: return nil
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}
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}
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}
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