Moved the Amiibo API implementation to its own package (#2)
This PR contains the work done to migrate the *almost* completed**Amiibo API** implementation done in another project to its own stand-alone package. Reviewed-on: rock-n-code/amiibo-api#2 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
This commit was merged in pull request #2.
This commit is contained in:
@@ -0,0 +1,51 @@
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//===----------------------------------------------------------------------===
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//
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// This source file is part of the AmiiboAPI open source project
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//
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// Copyright (c) 2024 Röck+Cöde VoF. and the AmiiboAPI project authors
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// Licensed under the EUPL 1.2 or later.
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//
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// See LICENSE for license information
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// See CONTRIBUTORS for the list of AmiiboAPI project authors
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//
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//===----------------------------------------------------------------------===
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extension Amiibo {
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public struct Platform: Sendable {
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// MARK: Properties
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public let `switch`: [Game]
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public let threeDS: [Game]
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public let wiiU: [Game]
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// MARK: Initialisers
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init?(
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_ `switch`: [Components.Schemas.AmiiboGame]?,
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_ threeDS: [Components.Schemas.AmiiboGame]?,
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_ wiiU: [Components.Schemas.AmiiboGame]?
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) {
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guard (`switch` != nil && `switch`?.isEmpty == false)
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|| (threeDS != nil && threeDS?.isEmpty == false)
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|| (wiiU != nil && wiiU?.isEmpty == false)
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else {
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return nil
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}
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self.switch = {
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guard let `switch` else { return [] }
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return `switch`.map { .init($0) }
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}()
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self.threeDS = {
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guard let threeDS else { return [] }
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return threeDS.map { .init($0) }
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}()
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self.wiiU = {
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guard let wiiU else { return [] }
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return wiiU.map { .init($0) }
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}()
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}
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}
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}
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