This PR contains the work done to addres the issue #8, related to setting up a EUPL 1.2 license for this project. To provide further details about the work done: - [x] defined the LICENSE text; - [x] defined the CONTRIBUTORS text; - [x] added a header file to source code available in this project. Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Reviewed-on: #12
123 lines
4.2 KiB
Swift
123 lines
4.2 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the AmiiboService open source project
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//
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// Copyright (c) 2023 Röck+Cöde VoF. and the AmiiboService project authors
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// Licensed under the EUPL 1.2 or later.
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//
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// See LICENSE.txt for license information
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// See CONTRIBUTORS.txt for the list of AmiiboService project authors
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//
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//===----------------------------------------------------------------------===//
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/// This model struct represents an amiibo that is retrieved from the respective [remote API endpoint](https://www.amiiboapi.com/docs/#amiibo).
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public struct Amiibo {
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// MARK: Properties
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/// The type the amiibo belongs to.
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public let type: String
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/// The first 8 values of the hexadecimal that identifies the amiibo.
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public let head: String
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/// The last 8 values of the hexadecimal that identifies the amiibo.
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public let tail: String
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/// The name of the amiibo.
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public let name: String
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/// The character of the amiibo.
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public let character: String
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/// The series the amiibo belongs to.
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public let series: String
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/// The game series of the amiibo.
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public let gameSeries: String
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/// The URL to an image of the amiibo.
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public let image: String
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/// The release dates of the amiibo (if released) in Australia, Europe, Japan and North America.
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public let release: Release
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/// The games related to the amiibo, if requested.
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public let games: Games?
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}
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// MARK: - Structs
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extension Amiibo {
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/// This model represents the list of games related to a particular amiibo, grouped by system.
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public struct Games: Decodable {
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// MARK: Properties
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/// A list of [Nintendo 3DS system](https://en.wikipedia.org/wiki/Nintendo_3DS) games the amiibo can be used with.
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public let n3ds: [Game]
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/// A list of [Nintendo WiiU system](https://en.wikipedia.org/wiki/Wii_U) games the amiibo can be used with.
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public let wiiu: [Game]
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/// /// A list of [Nintendo Switch system](https://en.wikipedia.org/wiki/Nintendo_Switch) games the amiibo can be used with.
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public let `switch`: [Game]
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}
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}
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// MARK: - Decodable
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extension Amiibo: Decodable {
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// MARK: Enumerations
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enum CodingKeys: String, CodingKey {
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case type
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case head
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case tail
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case name
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case character
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case series = "amiiboSeries"
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case gameSeries
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case image
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case release
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case games3DS
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case gamesWiiU
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case gamesSwitch
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}
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// MARK: Initialisers
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/// Initialises this model by decoding from the given decoder.
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/// - Parameter decoder: The decoder to read data from.
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/// - Throws: A `DecodingError` error in case the decode failed at decoding data into an expected model type.
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public init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: CodingKeys.self)
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let games3ds = try container.decodeIfPresent([Game].self, forKey: .games3DS)
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let gamesWiiU = try container.decodeIfPresent([Game].self, forKey: .gamesWiiU)
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let gamesSwitch = try container.decodeIfPresent([Game].self, forKey: .gamesSwitch)
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self.type = try container.decode(String.self, forKey: .type)
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self.head = try container.decode(String.self, forKey: .head)
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self.tail = try container.decode(String.self, forKey: .tail)
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self.name = try container.decode(String.self, forKey: .name)
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self.character = try container.decode(String.self, forKey: .character)
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self.series = try container.decode(String.self, forKey: .series)
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self.gameSeries = try container.decode(String.self, forKey: .gameSeries)
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self.image = try container.decode(String.self, forKey: .image)
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self.release = try container.decode(Release.self, forKey: .release)
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self.games = {
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if let games3ds, let gamesWiiU, let gamesSwitch {
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return .init(
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n3ds: games3ds,
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wiiu: gamesWiiU,
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switch: gamesSwitch
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)
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} else {
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return nil
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}
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}()
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}
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}
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