This PR contains the work done to addres the issue #8, related to setting up a EUPL 1.2 license for this project. To provide further details about the work done: - [x] defined the LICENSE text; - [x] defined the CONTRIBUTORS text; - [x] added a header file to source code available in this project. Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Reviewed-on: #12
40 lines
1.2 KiB
Swift
40 lines
1.2 KiB
Swift
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This source file is part of the AmiiboService open source project
|
|
//
|
|
// Copyright (c) 2023 Röck+Cöde VoF. and the AmiiboService project authors
|
|
// Licensed under the EUPL 1.2 or later.
|
|
//
|
|
// See LICENSE.txt for license information
|
|
// See CONTRIBUTORS.txt for the list of AmiiboService project authors
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
extension Amiibo {
|
|
/// This model structs represents a game that is related to an amiibo, when requested to the respective [remote API endpoint](https://www.amiiboapi.com/docs/#showGames).
|
|
public struct Game {
|
|
|
|
// MARK: Properties
|
|
|
|
/// The list of identifiers associated to the game.
|
|
public let ids: [String]
|
|
|
|
/// The name of the game.
|
|
public let name: String
|
|
|
|
/// The list of usages that explains how the amiibo is being used in the game.
|
|
public let usage: [Usage]?
|
|
|
|
}
|
|
}
|
|
|
|
// MARK: - Decodable
|
|
|
|
extension Amiibo.Game: Decodable {
|
|
enum CodingKeys: String, CodingKey {
|
|
case ids = "gameID"
|
|
case name = "gameName"
|
|
case usage = "amiiboUsage"
|
|
}
|
|
}
|