Files
amiibo-service/Sources/Public/Models/Amiibo/Amiibo+Game.swift
T
javier 37c0f3e322 DocC documentation support (#4)
This PR contains the work done to:
* Documented all the `private`, `internal`, and `public` interfaces on the existing codebase;
* Set the DocC documentation catalog in the project;
* Written the main `Library` article for the DocC documentation catalog;
* Added the documentation tasks in the `Makefile` file.

Reviewed-on: #4
Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
2025-09-09 17:30:19 +00:00

46 lines
1.4 KiB
Swift

//===----------------------------------------------------------------------===
//
// This source file is part of the AmiiboService open source project
//
// Copyright (c) 2024-2025 Röck+Cöde VoF. and the AmiiboAPI project authors
// Licensed under the EUPL 1.2 or later.
//
// See LICENSE for license information
// See CONTRIBUTORS for the list of AmiiboAPI project authors
//
//===----------------------------------------------------------------------===
extension Amiibo {
/// A model that represents a game related to an amiibo item.
public struct Game: Sendable {
// MARK: Properties
/// A list of identifiers.
public let identifiers: [String]
/// A name.
public let name: String
/// A list of amiibo usages, if any.
public let usages: [Usage]?
// MARK: Initializers
/// Initializes this model from a given payload.
/// - Parameter payload: A payload that contains the values for the model.
init(_ payload: Components.Schemas.AmiiboGame) {
self.identifiers = payload.gameID
self.name = payload.gameName
self.usages = {
guard let usages = payload.amiiboUsage else {
return nil
}
return usages.map { .init($0) }
}()
}
}
}