amiibo-service/Sources/Models/AmiiboGameUsage.swift
Javier Cicchelli cc34186d53 [Setup] License (#12)
This PR contains the work done to addres the issue #8, related to setting up a EUPL 1.2 license for this project.

To provide further details about the work done:
- [x] defined the LICENSE text;
- [x] defined the CONTRIBUTORS text;
- [x] added a header file to source code available in this project.

Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Reviewed-on: #12
2023-04-23 13:57:49 +00:00

36 lines
1.2 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the AmiiboService open source project
//
// Copyright (c) 2023 Röck+Cöde VoF. and the AmiiboService project authors
// Licensed under the EUPL 1.2 or later.
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of AmiiboService project authors
//
//===----------------------------------------------------------------------===//
extension Amiibo.Game {
/// This model struct represents how an amiibo is used with a particular game, when requested to the respective [remote API endpoint](https://www.amiiboapi.com/docs/#showUsage).
public struct Usage {
// MARK: Properties
/// The explanation on how an amiibo is being used with a particular game.
public let explanation: String
/// A flag that indicates whether an amiibo is only read-only or the game can also write information to the amiibo.
public let isWritable: Bool
}
}
// MARK: - Decodable
extension Amiibo.Game.Usage: Decodable {
enum CodingKeys: String, CodingKey {
case explanation = "Usage"
case isWritable = "write"
}
}