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amiibo-service/README.md
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javier 44bfaca553 Improved the documentation throughout the library (#30)
This PR contains the work done to improve the overall documentation effort throughout the library.

Reviewed-on: #30
Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
2026-09-14 10:13:41 +00:00

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[![](https://img.shields.io/endpoint?url=https%3A%2F%2Fswiftpackageindex.com%2Fapi%2Fpackages%2Frock-n-code%2Famiibo-service%2Fbadge%3Ftype%3Dswift-versions)](https://swiftpackageindex.com/rock-n-code/amiibo-service)
[![](https://img.shields.io/endpoint?url=https%3A%2F%2Fswiftpackageindex.com%2Fapi%2Fpackages%2Frock-n-code%2Famiibo-service%2Fbadge%3Ftype%3Dplatforms)](https://swiftpackageindex.com/rock-n-code/amiibo-service)
# Amiibo Service
A Swift client for the [Amiibo API](https://www.amiiboapi.org).
## Requirements
- Swift 6.2 or later
- iOS 13, macOS 10.15, tvOS 13, visionOS 1, or watchOS 6 or later
## Installation
Add the package and the `AmiiboService` product to `Package.swift`:
```swift
let package = Package(
// name, platforms, products, etc.
dependencies: [
.package(url: "https://github.com/rock-n-code/amiibo-service", from: "2.0.0"),
],
targets: [
.target(
name: "SomeTarget",
dependencies: [
.product(name: "AmiiboService", package: "amiibo-service"),
]
),
]
)
```
In Xcode, add the package URL under **File Add Package Dependencies…**.
## Usage
```swift
import AmiiboService
let service = AmiiboService()
// All amiibos
let amiibos = try await service.getAmiibos()
// Amiibos whose name contains "zelda"
let zeldaAmiibos = try await service.getAmiibos(.init(name: "zelda"))
// Amiibo series, types, game characters, and game series
let series = try await service.getAmiiboSeries()
let types = try await service.getAmiiboTypes()
let characters = try await service.getGameCharacters()
let gameSeries = try await service.getGameSeries()
// Date of the last data update (UTC)
let lastUpdated = try await service.getLastUpdated()
```
Results are sorted in ascending order by identifier (amiibos) or key (everything else).
## Error handling
Every call throws `AmiiboServiceError`. When nothing matches, `getAmiibos(_:)` returns an empty array, while the other list calls throw `AmiiboServiceError.notFound`:
```swift
do throws(AmiiboServiceError) {
let series = try await service.getAmiiboSeries(.init(key: "0x01"))
} catch .notFound {
// No amiibo series has this key.
} catch {
// .badRequest, .cancelled, .decoding, .notAvailable, .undocumented, or .unknown
}
```
## Caching
The library has no built-in cache. The Amiibo API asks regular consumers to cache responses. To do that, give `AmiiboLiveClient` a transport backed by a `URLCache`:
```swift
import OpenAPIURLSession
let configuration = URLSessionConfiguration.default
configuration.urlCache = URLCache(
memoryCapacity: 5_000_000,
diskCapacity: 50_000_000
)
let transport = URLSessionTransport(
configuration: .init(
session: URLSession(configuration: configuration)
)
)
let service = AmiiboService(
client: AmiiboLiveClient(transport: transport)
)
```
## Testing
To test without network access, pass a mock `AmiiboClient` to `AmiiboService(client:)`. `AmiiboClient` refines `Sendable`, so the mock must be `Sendable`, too:
```swift
import AmiiboService
struct MockClient: AmiiboClient {
var error: AmiiboServiceError?
func getAmiibos(
by filter: AmiiboFilter
) async throws(AmiiboServiceError) -> [Amiibo] {
if let error { throw error }
return []
}
// Implement the remaining requirements...
}
let service = AmiiboService(client: MockClient())
```
## Development
Run `make` to list the available tasks for building, testing, and generating documentation.
The test suite runs offline by default. Tests against the live service run only if `AMIIBO_LIVE_TESTS` is set to `1`:
```shell
AMIIBO_LIVE_TESTS=1 swift test
```
In Xcode, set the variable in the scheme's **Test** action.
## Documentation
See the [online documentation](https://rock-n-code.github.io/amiibo-service/documentation/amiiboservice/).